/*	game.h
 *  Arizona State University
 *  CSE 325: Embedded Systems Programming
 *  Lab 7: Morse Code
 *  Georgii Tkachuk, Brentton Garber
 *   Emails: 	gtkachuk@asu.edu btgarber@asu.edu
*/
#ifndef GAME_H_
#define GAME_H_


void game_trackTime();
int game_getDelayType();
int game_getSequenceToChar();
void game_ButtonUpdate(int nextState);


#endif /* GAME_H_ */
